<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd" xmlns="http://www.sitemaps.org/schemas/sitemap/0.9">
<url>
<loc>https://johannesugb.github.io/gpu-programming/fast-multi-view-rendering-for-real-time-applications/</loc>
<lastmod>2025-10-22T15:20:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/cpu-programming/how-to-pass-lambda-functions-in-C++/</loc>
<lastmod>2021-01-09T00:00:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/gpu-programming/vulkan-synchronization-validation-key-items/</loc>
<lastmod>2021-01-17T00:00:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/gpu-programming/why-do-opengl-proj-matrices-fail-in-vulkan/</loc>
<lastmod>2021-06-17T00:00:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/gpu-programming/setting-up-a-proper-vulkan-projection-matrix/</loc>
<lastmod>2021-06-18T00:00:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/cpu-programming/faster-compile-times-through-parallel-compilation/</loc>
<lastmod>2021-08-20T00:00:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/gpu-programming/conservative-meshlet-bounds-for-robust-culling-of-skinned-meshes/</loc>
<lastmod>2025-10-22T15:25:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/gpu-programming/the-road-to-vulkan/</loc>
<lastmod>2025-10-29T11:08:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/cpu-programming/tools/floating-point-epsilon-calculator/</loc>
<lastmod>2022-07-14T05:48:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/gpu-programming/vulkan-all-the-way/</loc>
<lastmod>2025-10-29T11:09:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/gpu-programming/fast-rendering-of-parametric-objects-on-modern-gpus/</loc>
<lastmod>2025-10-29T12:12:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/gpu-programming/mesh-shaders-for-tessellation/</loc>
<lastmod>2026-03-23T00:00:00+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/about/</loc>
</url>
<url>
<loc>https://johannesugb.github.io/categories/</loc>
</url>
<url>
<loc>https://johannesugb.github.io/</loc>
</url>
<url>
<loc>https://johannesugb.github.io/tags/</loc>
</url>
<url>
<loc>https://johannesugb.github.io/posts/</loc>
</url>
<url>
<loc>https://johannesugb.github.io/assets/slides/slides/</loc>
</url>
<url>
<loc>https://johannesugb.github.io/page2/</loc>
</url>
<url>
<loc>https://johannesugb.github.io/page3/</loc>
</url>
<url>
<loc>https://johannesugb.github.io/assets/CV_Johannes_Unterguggenberger_Feb2026.pdf</loc>
<lastmod>2026-03-27T10:32:23+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/assets/CV_Johannes_Unterguggenberger_Oct2025p.pdf</loc>
<lastmod>2026-03-27T10:32:23+00:00</lastmod>
</url>
<url>
<loc>https://johannesugb.github.io/assets/slides/Fast%20Multi-View%20Rendering%20for%20Real-Time%20Applications.pdf</loc>
<lastmod>2026-03-27T10:32:23+00:00</lastmod>
</url>
</urlset>
