Fast Multi-View Rendering for Real-Time Applications
This is the paper page of our paper “Fast Multi-View Rendering for Real-Time Applications” which has been accepted at the Eurographics Symposium on Parallel ...

Hi there, great to see you around! My name is Johannes Unterguggenberger. I've been working for the Research Unit of Computer Graphics at TU Wien for a couple of years, got my Ph.D. in 2025, and am currently working as a Senior Computer Graphics Architect for Huawei Technologies. This is the home page of my personal website, which contains mostly posts about real-time rendering and related topics. Please use the Disqus-sections at the bottom of each blog post (available after accepting cookies) to discuss about the respective topic!
First Author Papers:

My Vulkan Lecture Series on YouTube has gained some attention and should be very helpful with understanding the concepts of the Vulkan API. It has also been linked on The Khronos Group's vulkan.org website under learning resources. The Vulkan Lecture Series represents the way how I think that learning Vulkan should be approached, s.t. maximum understanding can be gained.
For all the work shown in Title Image, I have used the Auto-Vk-Toolkit framework, which adds a lot of convenience for Vulkan development. While it probably should get some updates here and there, it has proven to be quite effective for rapid prototyping, research, and also in teaching graduate students the concepts of Vulkan from a slightly higher level.
At Huawei Technologies, I am still working in the field of real-time rendering, mostly implementing algorithms, optimizing GPU performance, and doing research in this field---which is arguable the greatest field of them all within computer sciences, and ever will be.This is the paper page of our paper “Fast Multi-View Rendering for Real-Time Applications” which has been accepted at the Eurographics Symposium on Parallel ...